Shadow, whose sprites were created by Gardow and LiBi, plays like Modern Sonic. Shadow the Hedgehog is the 5th and final character added to Worlds Delta!
I took the joke seriously and used it as the solution.
Then someone joked about adding Shadow the Hedgehog. How could these features be added without messing up Sonic's current implementation? There have been many requests to add certain features to Worlds Delta. You can properly bounce off badniks, and setting up new badniks has been greatly simplified.Īn improved Debug Mode has been added! It even has free movement and object placement, like in the Genesis/Mega Drive games!Īnd. This is how the pinball areas of Casino Night Zone in Sonic 2 implemented auto-rolling, so now you can do that in Worlds Delta!Įnemy code has also been fixed and optimized. Rather than have one giant object, you have a left and right marker object that controls the forced spin mode. We also removed the spin tunnel gimmick, and replaced it with a more accurate implementation based on the actual games. The end result: it's now pretty much identical to Sonic 3 & Knuckles! With Ice God 64's help, and the Sonic 3 & Knuckles disassembly from Sonic Retro's GitHub, we removed all the old flying code and reimplemented it using the original game code as a reference.
Gameplay now feels much more authentic!Īlong with general gameplay fixes, we addressed one major complaint from one user: Tails' flying. And given the limitations of the technology used, I'd say we did a phenominal job at fixing that as much as we possibly could. This is because the kit has been deeply retooled to address one major, common complaint: lack of accuracy with the original Genesis/Mega Drive games. The title of this update is "The Accuracy Update". But it has been long enough, so we are shipping it now! Download it now! What's new? Hello, and welcome to the release of Sonic Worlds Delta 1.5, the Sonic game development kit for Multimedia Fusion 2 and Clickteam Fusion 2.5! This version has been in development for over a year, and is. Give 'im another round of applause!Īll other relevant information can be found in the included documentation, and the original OP, archived below. In case you missed 1.5.1, Shadow was dramatically overhauled by BlazeHedgehog. And those fans from Star Light Zone were added as well! He also made things more efficient! The end result is a more accurate engine that uses less CPU.Īlso, Ballhog was promoted from sample enemy reference to a fully functional recreation of the Scrap Brain Zone enemy. Ikey sat down with the disassemblies on Sonic Retro's GitHub organization and refined the hell out of the engine. This one is largely Ikey Ilex, so give 'im a round of applause! Download it now! What's new?
EXE extension.Hello, and welcome to the release of Sonic Worlds Delta 1.5.2, the Sonic game development kit for Multimedia Fusion 2 and Clickteam Fusion 2.5! This version has been in development for a few months since BlazeHedgehog revised Shadow in 1.5.1, adding some very nice accuracy improvements and some bonus toys. It might be checking for some Steam API functions that mismatch.Īlso in this state, exporting as an. I don't think it's checking modifications to mmf2u.exe itself as I can mess around with that in a hex editor and start it with steam and export/runtime stuff just fine. CCA files generated, but bigger ones compared to when you leave SmartSteamEmu files near the main executable, it must still being detected somehow. If you hide the SmartSteamEmu files, you get a "This application has been built with an incompatible version of Clickteam Fusion" error and still get weird. (The same error occurs if you run a sub application and point it to a broken. Which the runtime generates "File error!". There's also code in the main mmf2u executable that detects the presence of SmartSteamEmu.dll and SmartSteamEmu folders been in there since R292 or so.Īlso SmartSteamEmu.ini being present will hide some extensions for some reason?Īttempting to export or use the runtime buttons while SSE is detected will generate purposely unfinished CCA files. Well I tried and this is as far as I can get guys.Īs for the explanation, R293+ use steamstub drm.